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In retrospect, I'm not sure a new class was needed, when new spells alone could have probably sufficed, but that was the style at the time. At the time, I found it an impressive addition, since it spelled out a bit more explicitly the crafting of magic items than was seen elsewhere. Beginning at 4th level, the class also gains the ability to make a variety of "potions, salves, and pastes" that replicate some of his spells and class abilities. It's basically a necromancer, with many powers over the undead and a collection of new spells. The death master class itself is somewhat interesting. In any event, I didn't heed Lakofka's warnings and I'd be amazed if I were the only one. He was right, as it turned out, though, ironically, his destruction was more the result of his repeated attempts to slay the other PCs than their own desire to see his life ended.
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The PC in question was a formerly good character turned to evil by possession of the Hand of Vecna and who became obsessed with eliminating his former companions in the belief that they would eventually destroy him. Naturally, Lakofka's concerns had zero effect on me at the time, since there was for a brief time a PC death master in my old campaign - brief, because he was eventually slain by the other PCs, but I allowed the class nonetheless. If I ever run into a player character death master at a convention, I may turn evil myself.Again, it's an interesting point of view, especially when viewed against the changing culture surrounding D&D at that time. The death master is meant as a non-player character - one the player characters and their party have to defeat. One of his reasons for creating the death master class was to rectify this.Īs a way of putting evil in its often without enough of a penalty proper place, here is presented an evil character that makes an assassin look like the boy next door. In any case, Lakofka continues in his introduction to explain that he feels evil is treated too casually in the game. It's also worth noting that assassins were eventually eliminated from AD&D in its second edition, a point of view even Gygax toyed with on occasion, though for different reasons.
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In fact, no player character should be evil at all unless adverse magic affects him.This is an interesting, though not unusual, point of view, especially as the '80s rolled on.
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The AD&D game should not have assassin player characters. Even more notably, the article itself begins with an "Introduction/Sermon" where Lakofka opines
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In addition to the "For NPCs Only" phrasing, there's the subtitle that calls the class a "monster" and notes that one shouldn't consider playing as a death master. You can see the title of the article in which it appeared above. Still, the presentation of Len Lakofka's death master class in issue #76 (August 1983) went above and beyond those of most other classes in terms of making it clear that it was intended only for NPCs. I know I never had any problems with it, though, to be fair, I was choosy and, in any event, most of the new classes presented in Dragon were so specialized as to have limited appeal. Of course, this was done with a nod and a wink, as no referee I knew back in the day ever refrained from allowing his players to use "NPC only" classes if he felt they were well done and fit the spirit of his campaign. One of the oddities of the magazine was that, while there was a voracious demand for new character classes, as a house organ of TSR, it could never offer up a new class for use with D&D without a formal caveat, unless it came from the pen of Gary Gygax himself. Ah, that staple of Dragon from back in the day: the "NPC only" class.